this epic feature imagined by a fan must be integrated into the games

Since 1996 and its versions Rouge and Bleu, Pokémon enchants young and old through its games, series, films and other derivative products that keep coming out in droves. The versions of Pokémon have been linked for more than two decades now, without being free from flaws despite the ever-increasing returns from fans of the license. In an attempt to bring a breath of fresh air to the franchise, one fan came up with an epic feature that caused a sensation on the web.

a saga that struggles to renew itself despite the years

The years go by and the versions of Pokémon struggle to differentiate themselves. Between the original versions that lack originality and the remakes that look like carbon copies, the saga is losing speed. Nevertheless, the trend seems to be slowly reversing with Pokémon Legends: Arceus, the next game in the saga with a semi-open world and gameplay different from previous games. Although the game is not unanimous, the fault in particular to graphics deemed below current standards, Pokémon Legends: Arceus has found an audience even before its release, still set for January 28.

What about the rest of the saga? Outraged Pokémon Legends: Arceus, difficult to know what will be the future of the franchise. Referring to Game Freak’s development patterns, it should be assumed that remastered versions of the Noir and Blanc Pokémon are on their way. Either way, Nintendo will be sure to announce its novelties in the coming months, as the Pokémon franchise is not about to disappear from the video game industry. But faced with this lack of real novelties in recent opus, fans regularly imagine what the saga could look like if expected features made their appearance.

difficulty levels in Pokémon?

Recently on Reddit, a fan known as u / Taken_Grace wanted to share his idea of ​​difficulty levels in Pokémon. With its linear progression, Pokémon offers challenges glimpsed in advance: challenge against the rival, collect badges, eliminate the opus antagonists, Tip 4, Master of the League. A logical continuation that struggles to satisfy some big players, who would like to be faced with more challenges. To satisfy them, u / Taken_Grace has devised a system of difficulty levels. Each level would thus have its share of peculiarities, adapting to the knowledge of the trainers and the required challenges.

Four levels were considered: New Trainer, Excellent Trainer, Elite Trainer, Master Trainer. Depending on the level chosen, the current version will activate or not the Multi Exp, will inform the trainer about super effective skills or not.

  • Multi Exp constantly activated – All Pokémon gain experience during battles / captures whether they are sent into battle or not.
  • Hints on Ability Types – The game will indicate which abilities are super effective on each Pokémon.
  • Healing and Support items are more likely to be donated by NPCs.
  • Pokémon from opposing trainers and wild Pokémon have levels below normal.
  • Wild Pokémon catch rate increased to 1.25.
  • Opposing trainers will not use healing items.

  • Multi Exp constantly activated – All Pokémon gain experience during battles / captures whether they are sent into battle or not.
  • Hints on Ability Types – The game will indicate which abilities are super effective only for Pokémon registered in the Pokédex.
  • Healing and Support items have a normal chance to be donated by NPCs.
  • Pokémon from opposing trainers and wild Pokémon have standard levels.
  • Wild Pokémon catch rate is standard.
  • The abilities of the Pokémon of the opposing trainers are more focused on the offensive abilities.
  • Opposing trainers will use 1 to 2 healing items when their Pokémon’s health points are low.

  • Multi Exp disabled – Only Pokémon participating in combat / capture gain experience.
  • Hints on Ability Types – The game will indicate which abilities are super effective only for Pokémon registered in the Pokédex.
  • Healing and Support items have a lower chance of being donated by NPCs.
  • Pokémon from opposing Trainers and Wild Pokémon have slightly higher levels.
  • Wild Pokémon catch rate reduced to 0.75.
  • The abilities of the Pokémon of the opposing trainers are more focused on the strategy. Items held in combat are more common, and abilities are used more strategically.
  • Opposing Trainers will use up to 3 healing items when their Pokémon’s health points are low.

  • Multi Exp disabled – Only Pokémon participating in combat / capture gain experience.
  • No clue as to capacity efficiency.
  • Healing and Support items will never be donated by NPCs.
  • Pokémon from opposing Trainers and Wild Pokémon are 5-10 levels higher than player Pokémon and have higher than normal stats.
  • Wild Pokémon catch rate reduced to 0.5.
  • The Pokémon of opposing trainers’ abilities are even more strategically focused and the items held and abilities used are very strategic. Opposing Trainers exploit your team’s weaknesses and make more use of dynamic Pokémon teams.
  • Opposing Trainers can use as many healing items as they want when their Pokémon’s health points are low or their Pokémon are status-affected. Plus 1 Max Booster for Arena Champions and League Champions.
  • Healing Pokémon in the Pokémon Center now costs 500 Pokédollars per heal, and opposing Trainers donate less money per fight. Item prices are increased by 10% in stores.

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